In attendance: Travis, Lauren, Kotey, Joel, John, Luigi, Marc, Jake, Tyler
Positives
Water as a positive
Layout - good, great traffic through all of it.
Almost every indie with merch had a sale
Things to improve!
Indy retro?
Too much room in combined ops?
Booth manager role - hard to keep eyes on both sides.
There’s some split training ( MIVS check in and check out, when an IA )
May benefit from a manager role who is trained on both areas.
Specifically call out booth manager role w/ extra training at the start.
Walk-ons training from for folks from STOPS
Overnight would benefit largely from having a manager for both sides that is knowledgeable for their respective side.
One additional slot for dev support ( staffing #s )
( May need a review of “busy hours” + staffing support needs )
( Early AM shifts? ) ( saturday early morning )
Handbook language - encourage shifts?
Limit hall access to devs?
Can edit handbook to message that “hall access is really only needed for Thursday load in.”
When requesting dev badges - ask for development role in the credits.
What can we do to replace the obelisk?
Action item: Get a squad together to brainstorm on it.